// Npc: /d/shaolin/npc/seng-bing1.c
// Date: YZC 96/01/19

inherit NPC;


void create()
{
        set_name("护林僧兵", ({
                "seng bing",
                "seng",
                "bing",
        }));
        set("long",
                "他是一位身材高大的青年僧人，两臂粗壮，膀阔腰圆。他手持兵\n"
                "刃，身穿一袭白布镶边袈裟，似乎有一身武艺。\n"
        );

        set("gender", "男性");
        set("attitude", "aggressive");
        set("class", "bonze");

        set("age", 20);
        set("shen_type", 1);
        set("str", 20);
        set("int", 20);
        set("con", 20);
        set("dex", 20);
        set("max_qi", 500);
        set("max_jing", 300);
        set("neili", 500);
        set("max_neili", 500);
        set("pursuer", 1);
        set("combat_exp", 2000);
        set("score", 1);

        set_skill("force", 30);
        set_skill("hunyuan-yiqi", 30);
        set_skill("dodge", 30);
        set_skill("shaolin-shenfa", 30);
        set_skill("unarmed", 30);
        set_skill("banruo-zhang", 30);
        set_skill("parry", 30);
        set_skill("blade", 30);
        set_skill("cibei-dao", 30);

        map_skill("force", "hunyuan-yiqi");
        map_skill("dodge", "shaolin-shenfa");
        map_skill("unarmed", "banruo-zhang");
        map_skill("parry", "cibei-dao");
        map_skill("blade", "cibei-dao");

        setup();

        carry_object("/d/shaolin/obj/jiedao")->wield();
        carry_object("/d/shaolin/obj/cloth")->wear();
}


void init()
{
        object ob = this_player();
        
        ::init();

        if (interactive(ob))
        {
                remove_call_out("kill_ob");
                call_out("kill_ob", 1, ob); 
        }       
}
